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Jade Mitch
The Scope
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Posted - 2009.06.23 10:04:00 -
[1]
Edited by: Jade Mitch on 23/06/2009 10:16:42
It sure takes a long time to train skills. Long training times may encourage players to focus more on career-oriented skills but, I think the main reason why skill training is so long is because skill points are permanent. But even with these long training times, a lot of players will eventually max out most of the skill tree and then we'll have too many jacks of all trades.
Degenerating Skills Say I am training a skill. The other skills in the same class will stay constant but all my other skills will loose points, even if I have a clone. I won't loose any skill levels though until I run out of all the skill points in those levels. A skill that I've already trained to level 5 will stay at level 5 until it looses all of it's points and falls back to level 4. No basic skills will loose points unless all the advanced skills that depend on them have degenerated back to zero. With a constant rate of degeneration, high skill levels will degenerate slower than low skill levels because they have more points. Likewise, high ranking skills will degenerate slower than low rank skills. One effect of this is that players will only be able to juggle so many level 5 skills at once, depending on the degeneration rate. Then they will have to stop training in order to avoid loosing 5th levels and that will further encourage career specialization. Another effect is that skill training times can be significantly reduced without giving any players any unfair advantages or perhaps prematurely exposing new players to advanced facets of the game.
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Jade Mitch
The Scope
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Posted - 2009.06.23 10:59:00 -
[2]
is that sincerity or sarcasm? |

Jade Mitch
The Scope
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Posted - 2009.06.23 12:14:00 -
[3]
Originally by: gfldex
Maxing out most skills will take more then 40 years...
Oh really? (looks below)
Originally by: Flapkonijn
...almost 5 years now. got 239 skills and 90+ on 5 out of that maube 30% would be considered advanced skills...
It would work just fine if your 239 skills were divided between three characters. You don't need a single uber char with that many skills other than to exploit.
Originally by: Marcus Gideon
They grind through all the SP necessary to mine and refine so they can start making a living. Then once they have a decent amount of ISK, they branch out into other fields. But you're proposing that their earlier careers should eventually reset themselves, and the now fully fledged Capital pilot will have forgotten how to point a mining laser?
But that's how it works. You do something for years and then change careers and within weeks your start forgetting the details of your old career.
But I agree you don't forget everything and, if you ever switch back to your old career, you catch up quick. Perhaps then, there should be a limit to the number of levels you can loose from a skill (2?) and retraining a previously trained skill should be 2x or 3x faster.
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Jade Mitch
The Scope
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Posted - 2009.06.23 12:22:00 -
[4]
Edited by: Jade Mitch on 23/06/2009 12:24:36 I think you're forgetting an important detail. If you aren't training any skills, you won't loose any skill points. Players like Flapkonijn's owner can simply stop training Flapkonijn and start a new char. |

Jade Mitch
The Scope
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Posted - 2009.06.23 12:40:00 -
[5]
Originally by: Grarr Dexx The point still stands: there is no problem, what are you trying to fix?
Two things: Uber long training times and uber chars. This addressing them both at once. It enforces career specialization and the use of multiple chars and allows CCP at least consider reducing skill training times without significantly altering their business model. |

Jade Mitch
The Scope
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Posted - 2009.06.23 15:25:00 -
[6]
...omg, I upset people... 
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Jade Mitch
The Scope
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Posted - 2009.06.24 14:48:00 -
[7]
I know it sounds horrible at first but if you think about how Eve used to be, how it is now and how it's going to be a few years from now, you can see what I'm talking about. When I started playing Eve back in early 2005, the space lanes were filled with rookie ships and T1 indies it was uncommon to see faction BS. Now it's the opposite. That's because, with everybody training permanent skills in a persistent sandbox MMO, we're all maxing out our original professions and then max other professions and so on. On one hand it's nice to be all uber like this but, on the other hand, it's not as fun when there are no skills left to train that will help you in your specific endeavor and all the new players are too weak to play.
So the goal of my idea is like replacing a flight of stairs with a descending escalator that speeds up as you climb higher. It's not supposed to fall so fast that it slams you back to the ground floor overnight but only so that it's impossible for you to reach the top in more than one profession at once. This way the training never "ends". Players will always have something to train no matter how old they are or how long they've been playing. And maybe CCP can find a way to calibrate this to the point that they will be willing to significantly reduced training times. I'm not looking for an exploit here, I'm just want to increase the fun for everyone. |
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